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ABSTRACT The Grube Method of Instruction first debuted in 1984 at The University of Michigan and was refined in Michigan Public School Districts. This teaching and learning methodology has nine sequential, game design steps. 1. Assemble-A-Bibliography - Collect Game Resources 2. Write-A-Book - Identify Useful Information 3. Create-A-Deck - Design Playing Cards 4. Design-A-Gameboard - Create Artistic Work 5. Learn-A-Set - Evaluate Game Principles 6. Pen-A-Page - Write Game Questions 7. Master-A-Theory - Apply Experiential Learning 8. Play-A-Game - Test and Refine 9. Teach-A-Method - Master the Methodology
Gamesbygrube.com offers three levels of simulation/game training designed for teachers, unpublished game players, and corporate managers. 1. Certification of Classroom Teachers Six hours of onsite training. Basic game design principles, experiential learning theory, and The Grube Method of Simulation/Gaming are taught. Followup via E-Mail is also included. $250.00 per teacher includes the Grube Gameboard set (Educators Edition). 2. Design A Game For Profit! E-Mail correspondence program until your frame-game is done! Nine steps in simulation/game design, examples of successful frame-games, and structuring of individual games are offered to potential game authors. $150.00 per attendee includes Design A Game for Profit! authors kit. 3. Simulation Gaming for Corporate Managers Simulation/Game training sessions are designed to solve specific "business problems". If you have a business problem that needs solving, lets solve the problem by upgrading the knowledge base of your employees. Gamesbygrube.com integrates The Grube Method of Instruction with C. Edwards Deming's Fourteen Point Business System. Business solutions training costs are determined by results. |
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Gamesbygrube.com |
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